{"id":14021,"date":"2024-11-08T10:49:26","date_gmt":"2024-11-08T10:49:26","guid":{"rendered":"https:\/\/theandroidapk.com\/blog\/?p=14021"},"modified":"2024-11-08T10:49:26","modified_gmt":"2024-11-08T10:49:26","slug":"same-001-my-new-character-open-code-and-svg-preview","status":"publish","type":"post","link":"https:\/\/theandroidapk.com\/blog\/same-001-my-new-character-open-code-and-svg-preview\/","title":{"rendered":"SAME-001: My New Character &#8211; Open Code And SVG Preview"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I&#8217;m excited to share something special with you today from my upcoming adventure game project that features SAME-001. While I&#8217;m keeping the full game under wraps for now (stay tuned!), I wanted to give back to the developer community by sharing the code and design process for one of our characters: SAME-001, an Egyptian-inspired warrior with mystical combat abilities.<\/p>\n\n\n\n<svg viewBox=\"0 0 400 500\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n  <!-- Background Elements -->\n  <rect width=\"400\" height=\"500\" fill=\"#2c1810\"\/>\n  <path d=\"M0 450 Q200 430 400 450 L400 500 L0 500 Z\" fill=\"#3d2815\"\/>\n  \n  <!-- Character Base -->\n  <g transform=\"translate(200 250)\">\n    <!-- Dress\/Clothing -->\n    <path d=\"M-40 0 Q-30 100 0 150 Q30 100 40 0 Z\" fill=\"#1a237e\"\/>\n    <path d=\"M-60 -20 L-40 0 L40 0 L60 -20 Z\" fill=\"#ffd700\"\/>\n    \n    <!-- Body -->\n    <path d=\"M-20 -100 Q-25 -50 -20 0 Q0 20 20 0 Q25 -50 20 -100 Z\" fill=\"#8d6e63\"\/>\n    \n    <!-- Arms -->\n    <path d=\"M-30 -80 Q-60 -60 -70 -20 L-60 -20 Q-50 -50 -20 -70 Z\" fill=\"#8d6e63\"\/>\n    <path d=\"M30 -80 Q60 -60 70 -20 L60 -20 Q50 -50 20 -70 Z\" fill=\"#8d6e63\"\/>\n    \n    <!-- Staff\/Weapon -->\n    <path d=\"M-80 -120 L70 30\" stroke=\"#ffd700\" stroke-width=\"8\"\/>\n    <circle cx=\"-80\" cy=\"-120\" r=\"15\" fill=\"#ffd700\"\/>\n    \n    <!-- Head -->\n    <circle cx=\"0\" cy=\"-120\" r=\"30\" fill=\"#8d6e63\"\/>\n    \n    <!-- Headdress -->\n    <path d=\"M-40 -140 L0 -170 L40 -140 L30 -110 L-30 -110 Z\" fill=\"#ffd700\"\/>\n    <rect x=\"-35\" y=\"-145\" width=\"70\" height=\"10\" fill=\"#1a237e\"\/>\n    \n    <!-- Face -->\n    <circle cx=\"-10\" cy=\"-125\" r=\"3\" fill=\"#000\"\/>\n    <circle cx=\"10\" cy=\"-125\" r=\"3\" fill=\"#000\"\/>\n    <path d=\"M-5 -115 Q0 -110 5 -115\" fill=\"none\" stroke=\"#000\" stroke-width=\"2\"\/>\n  <\/g>\n<\/svg>\n\n\n\n<svg viewBox=\"0 0 400 500\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n  <!-- Background Elements -->\n  <rect width=\"400\" height=\"500\" fill=\"#2c1810\"\/>\n  <path d=\"M0 450 Q200 430 400 450 L400 500 L0 500 Z\" fill=\"#3d2815\"\/>\n  \n  <!-- Character Base -->\n  <g transform=\"translate(200 250)\">\n    <!-- Defensive Pose -->\n    <!-- Dress\/Clothing -->\n    <path d=\"M-50 0 Q-40 120 0 170 Q40 120 50 0 Z\" fill=\"#1a237e\"\/>\n    <path d=\"M-70 -20 L-50 0 L50 0 L70 -20 Z\" fill=\"#ffd700\"\/>\n    \n    <!-- Body -->\n    <path d=\"M-25 -90 Q-30 -40 -25 0 Q0 20 25 0 Q30 -40 25 -90 Z\" fill=\"#8d6e63\"\/>\n    \n    <!-- Arms in defensive position -->\n    <path d=\"M-40 -70 Q-80 -40 -90 0 L-80 0 Q-70 -30 -30 -60 Z\" fill=\"#8d6e63\"\/>\n    <path d=\"M40 -70 Q80 -40 90 0 L80 0 Q70 -30 30 -60 Z\" fill=\"#8d6e63\"\/>\n    \n    <!-- Staff in defensive cross -->\n    <path d=\"M-100 -50 L100 50\" stroke=\"#ffd700\" stroke-width=\"8\"\/>\n    <path d=\"M-100 50 L100 -50\" stroke=\"#ffd700\" stroke-width=\"8\"\/>\n    <circle cx=\"-100\" cy=\"-50\" r=\"15\" fill=\"#ffd700\"\/>\n    \n    <!-- Head -->\n    <circle cx=\"0\" cy=\"-110\" r=\"30\" fill=\"#8d6e63\"\/>\n    \n    <!-- Headdress -->\n    <path d=\"M-40 -130 L0 -160 L40 -130 L30 -100 L-30 -100 Z\" fill=\"#ffd700\"\/>\n    <rect x=\"-35\" y=\"-135\" width=\"70\" height=\"10\" fill=\"#1a237e\"\/>\n    \n    <!-- Face -->\n    <circle cx=\"-10\" cy=\"-115\" r=\"3\" fill=\"#000\"\/>\n    <circle cx=\"10\" cy=\"-115\" r=\"3\" fill=\"#000\"\/>\n    <path d=\"M-5 -105 Q0 -100 5 -105\" fill=\"none\" stroke=\"#000\" stroke-width=\"2\"\/>\n  <\/g>\n<\/svg>\n\n\n\n<svg viewBox=\"0 0 400 500\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\">\n  <!-- Background Elements -->\n  <rect width=\"400\" height=\"500\" fill=\"#2c1810\"\/>\n  <path d=\"M0 450 Q200 430 400 450 L400 500 L0 500 Z\" fill=\"#3d2815\"\/>\n  \n  <!-- Character Base -->\n  <g transform=\"translate(200 250)\">\n    <!-- Attack Pose -->\n    <!-- Dress\/Clothing in motion -->\n    <path d=\"M-45 0 Q-35 110 0 160 Q35 110 45 0 Z\" fill=\"#1a237e\"\/>\n    <path d=\"M-65 -20 L-45 0 L45 0 L65 -20 Z\" fill=\"#ffd700\"\/>\n    \n    <!-- Body in attack stance -->\n    <path d=\"M-22 -95 Q-27 -45 -22 0 Q0 20 22 0 Q27 -45 22 -95 Z\" fill=\"#8d6e63\"\/>\n    \n    <!-- Arms in attack position -->\n    <path d=\"M-35 -75 Q-90 -30 -100 20 L-90 20 Q-80 -20 -25 -65 Z\" fill=\"#8d6e63\"\/>\n    <path d=\"M35 -75 Q90 -30 100 20 L90 20 Q80 -20 25 -65 Z\" fill=\"#8d6e63\"\/>\n    \n    <!-- Staff in attack motion -->\n    <path d=\"M-120 -80 L80 80\" stroke=\"#ffd700\" stroke-width=\"8\"\/>\n    <circle cx=\"-120\" cy=\"-80\" r=\"15\" fill=\"#ffd700\"\/>\n    \n    <!-- Magic effect -->\n    <path d=\"M60 60 Q90 90 120 120\" stroke=\"#ffd700\" stroke-width=\"4\" opacity=\"0.6\">\n      <animate attributeName=\"opacity\" values=\"0.6;0.2;0.6\" dur=\"1s\" repeatCount=\"indefinite\"\/>\n    <\/path>\n    \n    <!-- Head -->\n    <circle cx=\"0\" cy=\"-115\" r=\"30\" fill=\"#8d6e63\"\/>\n    \n    <!-- Headdress -->\n    <path d=\"M-40 -135 L0 -165 L40 -135 L30 -105 L-30 -105 Z\" fill=\"#ffd700\"\/>\n    <rect x=\"-35\" y=\"-140\" width=\"70\" height=\"10\" fill=\"#1a237e\"\/>\n    \n    <!-- Face -->\n    <circle cx=\"-10\" cy=\"-120\" r=\"3\" fill=\"#000\"\/>\n    <circle cx=\"10\" cy=\"-120\" r=\"3\" fill=\"#000\"\/>\n    <path d=\"M-5 -110 Q0 -105 5 -110\" fill=\"none\" stroke=\"#000\" stroke-width=\"2\"\/>\n  <\/g>\n<\/svg>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Key design elements included:<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Egyptian-inspired headdress with gold and navy blue colors<\/li>\n\n\n\n<li>Mystical staff with golden ornaments<\/li>\n\n\n\n<li>Flowing navy blue combat dress with gold trim<\/li>\n\n\n\n<li>Dynamic pose structure emphasizing agility and power<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Open Source Code<\/h2>\n\n\n\n<pre class=\"wp-block-code\"><code>data class Position(val x: Float, val y: Float)\ndata class AnimationState(val currentFrame: Int, val totalFrames: Int)\n\nclass Same001(\n    private var position: Position = Position(0f, 0f),\n    private var health: Int = 120,\n    private var mana: Int = 100,\n    private var isChanneling: Boolean = false\n) {\n    \/\/ Core stats\n    private val baseAttackDamage = 30\n    private val baseMagicDamage = 45\n    private val baseDefense = 20\n    private val movementSpeed = 4.5f\n    \n    \/\/ Special states\n    private var currentAnimationState = AnimationState(0, 12)\n    private var isAttacking = false\n    private var magicShieldActive = false\n    \n    \/\/ Combat mechanics\n    fun castMagicAttack(): Int {\n        if (!isChanneling &amp;&amp; mana >= 25) {\n            isAttacking = true\n            mana -= 25\n            return baseMagicDamage\n        }\n        return 0\n    }\n    \n    fun staffStrike(): Int {\n        if (!isChanneling &amp;&amp; mana >= 15) {\n            isAttacking = true\n            mana -= 15\n            return baseAttackDamage\n        }\n        return 0\n    }\n    \n    fun activateMagicShield() {\n        if (mana >= 30) {\n            magicShieldActive = true\n            isChanneling = true\n            mana -= 30\n        }\n    }\n    \n    \/\/ Movement and positioning\n    fun move(dx: Float, dy: Float) {\n        if (!isChanneling) {\n            position = Position(\n                position.x + dx * movementSpeed,\n                position.y + dy * movementSpeed\n            )\n        }\n    }\n    \n    \/\/ Damage handling\n    fun takeDamage(damage: Int): Int {\n        val actualDamage = when {\n            magicShieldActive -> damage \/ 3\n            isChanneling -> damage \/ 2\n            else -> damage\n        }\n        health -= actualDamage.coerceAtLeast(0)\n        return actualDamage\n    }\n    \n    \/\/ Resource management\n    fun regenerateMana() {\n        if (!isAttacking &amp;&amp; mana &lt; 100) {\n            mana += 5\n        }\n    }\n    \n    \/\/ State management\n    fun updateState() {\n        if (isChanneling &amp;&amp; mana &lt;= 0) {\n            isChanneling = false\n            magicShieldActive = false\n        }\n    }\n    \n    \/\/ Animation system\n    fun updateAnimation() {\n        currentAnimationState = AnimationState(\n            (currentAnimationState.currentFrame + 1) % currentAnimationState.totalFrames,\n            currentAnimationState.totalFrames\n        )\n    }\n    \n    \/\/ Getters\n    fun getHealth() = health\n    fun getMana() = mana\n    fun getPosition() = position\n    fun isChanneling() = isChanneling\n    fun isMagicShieldActive() = magicShieldActive\n}\n<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Key Character Features:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Enhanced Magical Combat System:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implements a dual combat system combining staff strikes and magical attacks.<\/li>\n\n\n\n<li>Features a mana-based resource system for special abilities.<\/li>\n\n\n\n<li>Includes a unique magic shield mechanism for defense.<\/li>\n<\/ul>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li>Core Combat Attributes:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Base health pool of 120 points for increased survivability.<\/li>\n\n\n\n<li>Mana pool of 100 points for sustained magical combat.<\/li>\n\n\n\n<li>Balanced movement speed of 4.5 units for tactical positioning.<\/li>\n\n\n\n<li>Defensive capability of 20 points for physical resistance.<\/li>\n<\/ul>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li>Special Abilities:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Magic Shield reduces incoming damage by 66% when active.<\/li>\n\n\n\n<li>Channeling state provides 50% damage reduction.<\/li>\n\n\n\n<li>Staff Strike costs 15 mana and deals physical damage.<\/li>\n\n\n\n<li>Magic Attack costs 25 mana and deals enhanced magical damage.<\/li>\n<\/ul>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li>Technical Implementation Details:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Position system uses floating-point precision for smooth movement.<\/li>\n\n\n\n<li>Animation framework supports 12 frames per animation sequence.<\/li>\n\n\n\n<li>Resource regeneration system for mana recovery.<\/li>\n\n\n\n<li>State management system for tracking active effects.<\/li>\n<\/ul>\n\n\n\n<ol start=\"5\" class=\"wp-block-list\">\n<li>Combat Mechanics:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Damage calculation includes multiple defensive states.<\/li>\n\n\n\n<li>Movement restrictions during channeling phases.<\/li>\n\n\n\n<li>Automatic mana regeneration when not attacking.<\/li>\n\n\n\n<li>Dynamic animation state updates.<\/li>\n<\/ul>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li>Code Architecture:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Modular design for easy integration into game systems.<\/li>\n\n\n\n<li>Clear separation of movement, combat, and state management.<\/li>\n\n\n\n<li>Efficient resource management system.<\/li>\n\n\n\n<li>Comprehensive state tracking for animations and effects.<\/li>\n<\/ul>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li>Performance Considerations:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Optimized damage calculations for minimal overhead.<\/li>\n\n\n\n<li>Efficient position updates using data classes.<\/li>\n\n\n\n<li>Streamlined animation state management.<\/li>\n\n\n\n<li>Minimal memory footprint for core attributes.<\/li>\n<\/ul>\n\n\n\n<ol start=\"8\" class=\"wp-block-list\">\n<li>Balancing Features:<\/li>\n<\/ol>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Mana costs balanced against ability impact.<\/li>\n\n\n\n<li>Movement speed tuned for tactical gameplay.<\/li>\n\n\n\n<li>Defensive options require resource management.<\/li>\n\n\n\n<li>Regeneration rates designed for sustained combat.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m excited to share something special with you today from my upcoming adventure game project that features SAME-001. While I&#8217;m keeping the full game under wraps for now (stay tuned!), I wanted to give back to the developer community by sharing the code and design process for one of our characters: SAME-001, an Egyptian-inspired warrior with mystical combat abilities. Key design elements included: Open Source Code Key Character Features:<\/p>\n","protected":false},"author":1,"featured_media":14022,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-14021","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apk"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SAME-001: My New Character - Open Code And SVG Preview - AndroidAPK<\/title>\n<meta name=\"description\" content=\"I&#039;m excited to share something special with you today from my upcoming adventure game project that features SAME-001. Implements a dual combat system combining staff strikes and magical attacks.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theandroidapk.com\/blog\/same-001-my-new-character-open-code-and-svg-preview\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SAME-001: My New Character - Open Code And SVG Preview - AndroidAPK\" \/>\n<meta property=\"og:description\" content=\"I&#039;m excited to share something special with you today from my upcoming adventure game project that features SAME-001. 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